![]() DLC as a whole will lead to two Broken Bases arguing with each other, with one half despising DLC, and the other half praising them.Are they a good way to add an extra degree of challenge and give the player more incentive to improve and actually do better in order to avoid losing them, or are they an outdated and archaic example of Fake Difficulty that has no place in video games today? There will be players who defend them arguing that they are Difficult, but Awesome and easily counterable if you know what you're doing, and there will be players who despise them for being irritating, One-Hit Kill Game Breakers that offer no opportunity for counterplay once a player with good aim gets their hands on one - especially if the player in question is a griefer with aimbot hacks. Sniper rifles as equippable weapons in general, particularly in multiplayer first-person shooters.On the other end of the spectrum, for stupidly easy achievements, should the free boosts in gamerscore be allowed? Or should game developers stop giving out participation trophies and learn the definition of an achievement? For insanely difficult achievements, should game developers change the requirements if not many people can get it? Or should gamers just suck it up and git gud? This is doubly contentious when it comes to achievements that rely on RNG and/or end up more tedious than challenging. And heaven help you if two or more of the above meet at once - mobile games with micro-transactions being a common example of such.Do video games qualify as art? Does the medium as a whole have enough expressive merit to count? Related to this are the concept of Art Games: creative forms of expression or pretentious trash that goes against the spirit of video games?.A risky endeavor considering that software updates can de-mod systems at best and brick them at worst, or are people denying themselves the full potential of the system? ![]() Modding proprietary systems, especially for piracy and removing region locks.Do games have to run at 60 FPS (or at least close to it, or 50 FPS for PAL screens) for an optimal experience, or are people just making a big mountain out of a small molehill? Discs are a more standard format and thus cheaper to produce games on, yet cartridges are more durable and can store player data on the game medium instead of requiring the player to use separate storage space (e.g. The debate had died out after the Nintendo 64 (except for handhelds) however it has started up again due to the Nintendo Switch using cartridges. ![]() Are they a godsend for allowing developers to caulk over Game Breaking Bugs that slipped under their noses, or do they encourage lazy "release first, fix later" practices? Physical supporters point out that digital distro isn't the best option in countries where connections are unreliable and is outright unavailable in many countries things get worse if DRM is involved, which is always the case for console and handheld platforms. Digital supporters enjoy not having to wait for a copy to arrive in the mail or drive to a brick-and-mortar store and not having to worry about copies selling out. Microtransactions: Acceptable funding model in an era where rampant piracy makes simply selling games uneconomic, or evil way of extracting money from the naive or weak-willed that gives players with real-world money to burn an unfair advantage?.Mobile Phone Gaming versus console gaming.Casual Video Gamers versus Hard Core gamers. ![]()
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